

using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using Object = UnityEngine.Object;


public class ConfigManager : SerializedMonoBehaviour
{
    [DictionaryDrawerSettings(KeyLabel = "类型",ValueLabel = "值类型",DisplayMode = DictionaryDisplayOptions.OneLine)]
    public Dictionary<Object,Object> dictionary = new Dictionary<Object,Object>();
    
    
}
[Serializable]
class MaoObject
{
    
}